Hi Mike,
I'm having a play with digScatter and am not having any luck with the scatter settings, in particular the custom scatter area.
It seems that no matter what settings I apply, the scatter is pretty much the same... just random across the full stage.
Some settings cause the whole module to not display anything, but that seems to be just with very low stage sizes.
In any case.. I have a stage of 800x200 pixels, and I want to display half a dozen 90x70 thumbs along the upper right edge of the stage. First I played for an hour trying to make it work until I read the guide and saw where it says that the settings don't apply to the Wall method... there's a tip for the help icon.
So back to the module I went and changed to scatter mode. I'm assuming that zero X is the left edge of the stage and I'm guessing that zero Y is either the top left or bottom left corner - I can't tell which, but I'll just say it's bottom left.
So, wouldn't that mean that I can create a 400x100 scatter area, placed top-right of the stage, by specifying X=400 and Y=100 ?
I would think so, and it doesn't matter if Y is top or bottom, because 100 is half-way up or down the 200 high stage regardless.
But when I apply the settings, the 6 thumbs still get spread randomly across the entire stage... it never changes.
Any advice on getting this working is appreciated.
Rob
P.s. I was really wanting the wall effect for this, but the scatter would be ok, if I could reduce the degree of rotation. I thought that might be the jitter setting, but I've tried widely varying values in there and not spotted any difference. What does that do and what values work?